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Singapore's Ropedia releases Ropedia W0 cross-embodiment world model with NTU, Duke, UCSD and Tsinghua - RobotHOT

Singapore's Ropedia releases Ropedia W0 cross-embodiment world model with NTU, Duke, UCSD and Tsinghua

Singapore-based embodied AI startup Ropedia said it has released Ropedia W0, a cross-embodiment mobile manipulation world model developed with researchers from Nanyang Technological University, Duke University, the University of California San Diego and Tsinghua University. The model uses a unified action representation to predict first-person future scene changes after actions by humans, robotic arms and humanoid robots, allowing one model to cover different robot embodiments. Ropedia said W0 ranked first across five evaluation benchmarks and 11 tests. In the Ψ₀ and ω-HOME benchmarks, W0 outperformed comparison models trained on full data without post-training, the company said. On the DreamDojo official benchmark, W0 exceeded DreamDojo trained on full data using only 1% of post-training data. The model takes initial frames, text...

WorldOracle launches real-execution benchmark for action-driven world models - RobotHOT

WorldOracle launches real-execution benchmark for action-driven world models

WorldOracle, which its developers describe as the first benchmark for action-driven world models that uses real-world execution as the yardstick, launched on Oct. 16 and opened evaluation submissions to developers. The project was jointly completed by researchers from AGIBOT, NVIDIA, Princeton University, the University of Texas at Austin and the University of Toronto, combining world-model developers with benchmark researchers. The platform addresses a question the industry has lacked a benchmark to answer directly: given a set of actions, how far is a model’s predicted future from what actually happens? WorldOracle defines this as “Execution Coherence.” The researchers said a reliable world model must withstand three stress tests: causal obedience, meaning it must follow the given action sequence, including wrong or...

ACE Robotics releases ACE-Brain-0.6, says it outperforms GPT-6 Astra on spatial grounding - RobotHOT

ACE Robotics releases ACE-Brain-0.6, says it outperforms GPT-6 Astra on spatial grounding

ACE Robotics has released a visual-spatial grounding-enhanced embodied foundation model, ACE-Brain-0.6, and said the 9-billion-parameter system outperformed OpenAI’s GPT-6 Astra on six of eight grounding benchmarks. The company said the model is designed to improve target identification, spatial localization and interaction anchoring—capabilities it described as critical for translating high-level task reasoning into reliable physical action. It builds on the earlier ACE-Brain-0.5 and focuses on visual grounding: identifying target objects, interaction areas and spatial references, and linking them to position, displacement and motion parameters. In seven public benchmarks, ACE-Brain-0.6 averaged 74.53 points versus 73.68 for GPT-6 Astra, according to the company. It said the model beat GPT-6 Astra on six of eight evaluations, including Where2Place (76.55 vs. 71.10), PixMo-Count (89.41 vs....

China's PHANES AI, Tinno Mobile launch wearable full-body data system for robots - RobotHOT

China's PHANES AI, Tinno Mobile launch wearable full-body data system for robots

Chinese embodied AI startup PHANES AI, in partnership with Tinno Mobile, launched SeePhys Hub, a wearable full-body multimodal data collection system for robot training. The system comprises a four-camera headband, two wrist bands, three waist-and-leg motion trackers and a tactile glove. PHANES said it can simultaneously collect first-person 360-degree visual data, full hand data including hand pose tracking and high-density touch, and full-body motion data including pose and force. The launch comes as robot data collection has moved from teleoperation to UMI and Ego, with devices becoming lighter and collection simpler. But PHANES said that simplification has come at a cost: Ego can record what the hands are doing, but it struggles to fully capture whole-body movement and cannot sense...

Chinese researchers develop MEgoVista to turn ego video into 4D data for robots - RobotHOT

Chinese researchers develop MEgoVista to turn ego video into 4D data for robots

Chinese researchers said they have developed MEgoVista, a framework that converts first-person, or ego, video into 4D motion data for training embodied AI models, addressing a gap between the growing supply of ego video and the precise motion data robots need. The paper was produced by Maniformer Technology, Northwestern Polytechnical University and Xi’an Jiaotong University. Ego video has become an important source of pretraining data because it can be captured in homes, workplaces and other real environments rather than specialized laboratories. But recording an action does not automatically produce usable 4D data, meaning three-dimensional motion over time. Systems must identify the wearer’s hands, reconstruct finger poses and measure how far the hands move in space. MEgoVista is designed as an...

DexForce launches 3D-native robot world model UNITAS, reports benchmark gains - RobotHOT

DexForce launches 3D-native robot world model UNITAS, reports benchmark gains

DexForce, an Chinese embodied-AI developer, has unveiled UNITAS, a 3D-native world action model for robot manipulation, saying it is designed to give robots a unified representation of the physical world. The company described UNITAS as the first robot-task-native 3D world model. UNITAS is built on a central premise: just as large language models unify diverse knowledge through text, embodied AI needs a native space for physical experience. DexForce argues that space should be the 3D physical world itself, rather than 2D images or latent features from which 3D relationships must be inferred. The model jointly represents observation, action and scene change in a single 3D coordinate system. Observation corresponds to the 3D positions of objects; action flow corresponds to the...

Skild AI Says Physical Self-Play Can Push Robots Beyond Human Limits - RobotHOT

Skild AI Says Physical Self-Play Can Push Robots Beyond Human Limits

Skild AI has unveiled a new post-training approach for embodied intelligence that uses physical self-play to teach humanoid robots highly dynamic skills. In a demonstration centered on soccer, the company showed a robot defending, dribbling past opponents and scoring—abilities acquired largely through self-competition rather than hand-coded rewards. The robot tracks the ball closely and denies the human opponent possession. After briefly losing focus and conceding an interception, it recovers, turns, runs with the ball and finishes into the goal. The significance is not robot soccer itself, but the use of physical self-play. Most robot foundation models are pretrained on human data. Skild’s S1 model, released last month, follows that pattern and can learn tasks from in-context demonstrations, similar to prompt-based...

Under-40kg humanoid robot pulls 1.4-tonne car to set Guinness record - RobotHOT

Under-40kg humanoid robot pulls 1.4-tonne car to set Guinness record

A humanoid robot weighing 37.15 kg pulled a 1,434 kg car 9.92 metres on two legs in Beijing, setting a Guinness World Record for the heaviest vehicle pulled by a humanoid robot under 40 kg, its developers said. The robot was powered by Thor, a whole-body control model jointly developed by Chinese robotics firm XYZ Embodied AI Co. (XYZ), Ltd. and the Beijing Academy of Artificial Intelligence (BAAI). The challenge took place in Beijing’s Yizhuang. Developers said the feat was not merely a display of brute force. The core difficulty was maintaining balance and coordinating the whole body while withstanding a large, changing external force. Unlike running, jumping or dancing, pulling a car is a strong-interaction task: the robot’s movement...

Asimov's Zeroth Law Is Not Enough—We Must Act Now - RobotHOT

Asimov's Zeroth Law Is Not Enough—We Must Act Now

Most science fiction readers know that Isaac Asimov introduced his Three Laws of Robotics in the March 1942 issue of Astounding Science Fiction and later republished them in I, Robot. In an age when AI seems to threaten civilization itself, those laws feel more prescient than ever: a robot may not injure a human or allow harm through inaction; it must obey human orders unless they conflict with the First Law; and it must protect itself unless that conflicts with the first two. Yet almost no generative-AI company has embedded even the First Law into its core algorithms. Only Advanced Robotic Technologies Inc., which applies generative AI to large-scale industrial manufacturing, has adopted it as a foundational software principle. Without...

TwelveLabs' Pegasus 1.6 adds first-person video and image analysis in AI upgrade - RobotHOT

TwelveLabs' Pegasus 1.6 adds first-person video and image analysis in AI upgrade

TwelveLabs said its latest video-understanding model, Pegasus 1.6, can now analyze first-person footage, more accurately identify people and objects, and process still images through the same API used for video, broadening its use for robotics, media and security customers. The model builds on Pegasus’s core function: converting video into structured, searchable text such as summaries, tags and timestamps that applications can use. The company said the biggest addition is support for egocentric video — footage shot from the perspective of a person or machine, including body cameras and robot-mounted cameras. Such data is increasingly used by robotics and embodied-AI teams for labeling and training, a category TwelveLabs previously did not support well. Pegasus 1.6 also improves entity recognition, making it...

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